Y'all are a bunch of wankers!

I'm stuck in the Water Temple :P

I ALWAYS get stuck in the water temple in EVERY Zelda...  At least the Zeldas that have Water Temples.  Otherwise it's the shadow dungeon, or whatever.

:-P

It's really cool though.  A suit that lets you swim underwater + lead boots for when you want to walk on the bottom.  Everything is driven by huge gears powered by enormous water wheels.  Flood gates have to be opened by solving various obstruction puzzles and the more floodgates you open, the easier it is to move around the dungeon.

I just got the clawshot, which is an updated (and more useful) hookshot.  You can use it to latch onto climbable vines on the walls/ceiling now as well as the usual hard points.  It's really neat flying around the dungeon with it.

The puzzle I'm working on now involves a huge room with a cathedral ceiling.  There's two balconies circling it and a sweeping staircase under a massive chandelier.  Pulling various levers causes the staircase to rotate, and you can even align the staircase with various water channels (complete with water wheels in adjoining rooms that block your progress unless they're turning) at which point water pours down the stairs into the rooms below.  It's a fantastic visual even on the dated Gamecube.

Last night I spent a ton of time just exploring Lake Hylia and bits of Hyrule Field.
Permalink Send private email muppet 
March 26th, 2007 10:41am
Wow, you got to the water temple already?

That's impressive.  How much time do you have in the game so far?
Permalink SaveTheHubble 
March 26th, 2007 10:44am
20 hours, according to my save file.
Permalink Send private email muppet 
March 26th, 2007 10:44am
Nice, I can't wait to head south for the Easter gonna play my cousins Wii as much as possible. Zelda is very cool
Permalink what are you reading for? 
March 26th, 2007 11:11am
Holy shit.  I just finished the water temple yesterday and I've had the game for a lot longer.  I just can't find that much time to play it -- I've put in less than 20 hours.
Permalink Send private email Wayne 
March 26th, 2007 11:32am
I've been feeling shitty for months so I took this weekend off.

Christina took a night shift on Saturday/Sunday so I drove her to and from so that she wouldn't have to drive herself home after working Saturday morning and then again all Saturday night until Sunday morning.

Needless to say, we were ALL very tired this weekend so I pretty much just hung out playing Zelda.
Permalink Send private email muppet 
March 26th, 2007 11:34am
Hopefully it's not like the Water Temple in OOT where you could actually blow your whole game by unlocking doors in the wrong sequence.  Somehow the game went out with that bug.  Probably because the developers knew what THEY intended and didn't try any way else.  It was a cart game and the n64 had no hard drive, so no possibility of patching, either.  Oops.

Hopefully TP doesn't have such an issue... :P
Permalink Send private email muppet 
March 26th, 2007 11:45am
Also, Midna gives WAY too many hints/reminders in TP.  Are kids REALLY this stupid, nowadays?  Every time a character tells you about so and so in some town who has the blah blah, Midna will remind you at the *exact* point in the plot that you need the blah blah and must go talk to so and so.

In older Zeldas, you had to figure SOME stuff out yourself.
Permalink Send private email muppet 
March 26th, 2007 11:48am
"Hopefully TP doesn't have such an issue... :P"

There's one point in TP (probably just the Wii version) where you do not want to save.  If you restore, the guy you are supposed to talk to isn't there and you cannot leave because you need to talk to that guy.  My wife keeps two alternating save points going.

"Also, Midna gives WAY too many hints/reminders in TP."

It's usually pretty obvious though so the hints don't give away too much.  I suppose they could be useful if you haven't played in a week or so and need to remember what the hell you were supposed to be doing.  But I agree -- there is a lot of hand-holding.  It still helps to explore on your own and not go directly from point A to point B.  My wife missed out on getting the larger wallet before heading to the water temple, for example.
Permalink Send private email Wayne 
March 26th, 2007 12:06pm
"There's one point in TP (probably just the Wii version) where you do not want to save.  If you restore, the guy you are supposed to talk to isn't there and you cannot leave because you need to talk to that guy. "

Good grief.

You can't afford not to beta test the living SHIT out of a product that won't be patchable post-release.  Developers have gotten WAY too lazy.  I've seen patches for retail PC games that are nearly a 1GB download.  For a PATCH.
Permalink Send private email muppet 
March 26th, 2007 12:09pm
"Developers have gotten WAY too lazy."

I don't think that's fair, games have gotten WAY more complicated than they used to be.  And there have always been bugs in games.

Ultimately, nobody can test every possibility.  Imagine the nature of this bug, it happens only when you a restore a saved game in a certain spot.  How would you even test for that?
Permalink Send private email Wayne 
March 26th, 2007 12:12pm
Err.. save all over the place?  At least test your scripted events to see if saving/restoring breaks them.  There are a finite number of scripted events in the game.

With a PC game, you can release a patch (name ONE professionally developed PC game released after 2000 that doesn't have at LEAST one official patch.)  With consoles without hard drives, not so much.

It would pay to be a little more careful.  Game breaking bugs are bad PR.
Permalink Send private email muppet 
March 26th, 2007 12:14pm
There is no such thing as software without bugs.  I think they do an amazing job as is -- game development is crazy and for them to have as few bugs as they do have is an achievement.

PC games usually have way more bugs than console games because they can always patch after (and the patch can be any size they want).
Permalink Send private email Wayne 
March 26th, 2007 12:16pm
Bugs in console games are generally in the 'exploitable' category, rather than the 'can't complete the game, start all over' variety.  There's a reason for that.

But of course there will always be bugs.  "Test the hell out of the main plot sequence" is a pretty reasonable request, though.
Permalink Send private email muppet 
March 26th, 2007 12:18pm
Well since I've only heard of this *one* game breaking bug I'd say that isn't bad.  It's more of a random failure than a chronic issue.  Some games are just "buggy"...  bugs all over the place.  TP is clearly not like that.
Permalink Send private email Wayne 
March 26th, 2007 12:21pm
No Zelda game is, but that Water Temple bug in OoT, late in the game, in one of the most difficult Zelda dungeons ever, is a huge boo boo.
Permalink Send private email muppet 
March 26th, 2007 12:22pm
What was the Water Temple bug in OoT?
Permalink Send private email Wayne 
March 26th, 2007 12:28pm
It's been a very long time since I played, but if you unlocked doors in the wrong sequence, you could blow the whole game and you'd have to start over.  There were 3 locked areas, and 2 of the 3 contained keys.  It was possible to unlock the wrong one, the one without a key inside, and thus be unable to unlock any more of them.  Game over.
Permalink Send private email muppet 
March 26th, 2007 12:33pm

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