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My Game Idea

It's just an idea at the mo, but it's an AOE style RPG.

You start playing as a young kid in a war torn world, where several connecting kingdoms at waging a bloody battles.

Starting out with nothing after your village/town gets sacked, joining up with a mercenary band as a shit kicker, learning the ropes of combat, in an effort to hunt down and one day kill the company that destroyed your village.

Basically you build up your skills, purchase equipment, etc, by fighting side by side in the mercenary band that took you in. As you gain money, experience, knowledge, you raise up in rank, until you become the leader. Or, split off early with your money to form another mercenary group, hiring soldiers, etc, etc.

Once you're the leader of your group, you start choosing which battles you'll take, what troups you'll purchase and how they'll be kitted out etc.

After battles you can loot the dead, heal your troops, restock your eq etc.

That bit I'd really like to emplement is AOE & FP style battles. BEV to control the battles as a captain, & FP view for the real fighting - not sure how well it would work though.

Any thoughts?
Permalink Planet Funk 
January 7th, 2006
Call it "Conan"
Permalink Philo 
January 8th, 2006
Awesome idea. I think that would sell.
Permalink hoser 
January 8th, 2006
Crush your enemies. See them driven before you. Hear the lamentations of their women...
Permalink Mat Hall 
January 8th, 2006
mind if i add an idea?

i've always felt that while the top view perspective for tactical combat made sense gaming wise, it isn't very realistic. i doubt roman generals had an eagle eye view during battles.

a realistic battle would be done solely in FPS. you'd give orders as runners gave you updated info.

i believe that the mechwarrior games kinda mimicked this, though you still got a "radar" view.

maybe you could have an alternate "map" screen, where your advisors would move clay pieces around based on the most current updates.
Permalink Kenny 
January 8th, 2006
The USMC has (or had, this is going back 20 years) a tactical game that involves two playeres moving pieces around in a jungle type environment with a curtain separating the two sides. The curtain was slowly raised as the players got closer to each the center.

That kind of simulation of the fog of war would be more realistic, but if not handled well, could be too frustrating as well.

I think games are half simulations, and half pattern identification & optimization, which geeks love. You need to strike a balance between the knowns and unknowns to make it interesting.
Permalink MarkTAW 
January 8th, 2006
A lot of RTS today have fog of war.

Philo
Permalink Philo 
January 9th, 2006
Yeah, I sort of suspected they did.

I still think it's something that has to be handled carefully. You want there to be some mystery, but out outright frustration at what you don't know.
Permalink MarkTAW 
January 9th, 2006
I can't think of an RTS that's appeared in the last 10 years that *doesn't* have some sort of fog of war...
Permalink Mat Hall 
January 9th, 2006
I guess that shows you how much I play RTS. And how much I love hearing myself talk on just about any subject, no matter how little I know about it.
Permalink MarkTAW 
January 9th, 2006
I miss well-executed turn based strategy games. They pretty much disappeared from the market when RTS was "invented".

I guess I could write one. I'm a terrible graphic artist and I don't know any C, though. :)
Permalink Mark Warner 
January 9th, 2006
Mark, you could write one that was web based. I started working on a Barren Realms Elite (old BBS game for you youngins) for the web. Will finish it one of these days...
Permalink Phil 
January 9th, 2006
Phil,

That's what my 4X game is. Web based, turn-based strategy on a huge scale. (hundreds or thousands of players)

Like you, I'll finish SOME day. :)
Permalink Mark Warner 
January 9th, 2006
Turn-based games (especially the entire SSI output) generally have appalling graphics, so I wouldn't worry too much. The only people who play them are the real hard-core uber nerds, so providing the game rules are turgid and incomprehensible you can get away with just using text... :)
Permalink Mat Hall 
January 9th, 2006
Barren Realms Elite?! Is that by any chance the one where you were in a post apocalyptic irradiated environment and through adventuring and dedication you banded together to build fortresses which were raidable by the other bands?

/breathe

I believe there is an RTS that lets you do first-person like that, but it doesn't have the RPG component you seek. Perhaps it could be modded though....
Permalink I am Jack's gamin' gold 
January 9th, 2006
BattleZone 2

fucking awesome game but you might need a Glide wrapper to play it nowadays, I'm not sure.

First person RTS. VERY fucking cool, especially with two two-person teams.
Permalink Mark Warner 
January 9th, 2006
Maybe Jack, but not really...I never got too into the story, but basically you had your own "country" and warred with others (I think this was supposed to be in outer space, but all the weapons, etc applied more to terrestrial things). So you would have Jackland, and each turn could buy up different regions that would product different results. You could sign treaties, build armys, and attack. It was basically like a big game or risk or something.
Permalink Phil 
January 9th, 2006
Hmm, the more futuristic one I am thinking of used those ultra-hip RIP graphics. I remember one that was more similar to what you are describing where you could buy catapults and cannons and you had to manage food for your population and army.
Permalink I am Jack's bulletin board bin 
January 9th, 2006
*cough*

DORKS
Permalink Mark Warner 
January 9th, 2006
Go molest a hyprdrive, space boy.
:)
Permalink I am Jack's bulletin board bin 
January 9th, 2006
Maybe your thinking of Trade Wars? That was a popular one I never played. BRE never got the RIP graphics I don't think, unlike the always awesome Legend of the Red Dragon.
Permalink Phil 
January 9th, 2006
Nah I never played a tradewars with RIP, although I did play it through a client someone developed that would find optimal traderoutes and stuff.

I didn't know LOTRD ever got RIP. I played it briefly without though.

I've just started messing around on MUDs again lately. I think I want to code on one again.
Permalink I am Jack's bulletin board bin 
January 9th, 2006
I started modifying PerlMUD awhile back, but got bored with it.
Permalink Mark Warner 
January 9th, 2006
Call it "Conan" ?  Why not be really original and call it "Fable: The Lost Chapters".  Best of all, it'll be in the shops even before I make this post.  ;)
Permalink  
January 9th, 2006

This topic was orginally posted to the off-topic forum of the
Joel on Software discussion board.

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